What’s In A Reading?
Will Hindmarch • December 8th, 2009 • UncategorizedWill Hindmarch is a freelance writer, graphic designer, and game designer. He also blogs at Gameplaywright and The Gist.
I admit it, I’m a little nervous.
This coming Friday, at Jeff’s reading-and-signing event here at Manuel’s Tavern in Atlanta, I’m reading, too, alongside Jeff and J.M. McDermott. Now, I have hundreds of thousands of words in print in game books, but these guys are novelists. They’ve written, you know, real books. I’m just starting out on that path. Readings aren’t something people expect from game writers, so it’s not often that I get to flex this particular muscle.
It’s not quite the public-speaking thing that’s got me rattled, though. I’ve been on stage, I’ve been on the radio, I can be comfortable talking to strangers. The rub is this: What to read?
I decided early on that I’ll be reading an excerpt from my in-progress novel. I can think of lots of ways in which this is a bad idea. Talking about a work in progress can puncture it, deflate it, make it feel like it’s finished before it is. For me, at least, hearing that a story sounds good, or reads well in the first draft, takes some of the wind out of it — it’s validation or rejection without all that trouble of finishing the actual storytelling. Risky.
Reading from an unfinished work is tricky, too, because some of the material that might be great for a reading doesn’t actually exist yet. I spent some time last week rushing ahead in my manuscript to write one scene in time for the reading, because I think it might play well on its own. That’s probably what I’ll read.
In preparation, I’ve gone back and rewatched Jeff’s Boston reading a couple of times. I like how he puts different parts of Finch together to create a rich reading experience and a strong picture of Wyte.
But I want to ask you: What makes a great reading? What are some great readings you’ve been to, and what made them stand out?
Was it action? Was it dialog? Was it the rhythm of the prose or was it in the reader’s voice?
What do you hope for when you go to a reading? What do you dread?










Jeff VanderMeer is a two-time winner, 12-time finalist for the World Fantasy Award as a fiction writer, editor, and publisher. The final novel in his Ambergris Cycle, Finch,was published in 2009 and was a finalist for the Locus Award, Nebula Award, and World Fantasy Award. The Steampunk Bible came out in 2011. Recent books coedited with his wife Ann include The Weird and The Thackery T. Lambshead Cabinet of Curiosities. His writer guide Booklife and associated Booklifenow website focus on sustainable creativity and he his currently working on a unique illustrated guide to writing entitled Wonderbook. His short fiction has appeared in Conjunctions, Library of America's American Fantastic Tales, and several year's best anthologies. He writes nonfiction for The Washington Post Book World, Omnivoracious, The New York Times Book Review, the B&N Review, the LA Times, The Guardian, and many others. He has lectured at MIT and the Library of Congress and helps run the Shared Worlds teen SF/Fantasy writing camp out of Wofford College. VanderMeer recently completed the first novel in the Southern Reach series, titled Annihilation.