Finch in 24 Hours
Jeff VanderMeer • March 12th, 2009 • Writing TipsWhat an amazing day of writing. Everything I turned my hand to on Finch came out golden. Every last thing. It was one of those days I’ll remember for a long time. My head was so clear I could see an amazing distance, yet also focus in on tiny details. Characters gave me that little extra they needed to. I felt like I was on fire. I went for a hike and seven new great ideas blew the back off of my head. Twenty-four hours from turning it in (except for little copy-edits) and I’m feeling good.
I almost feel like I was typing it on this bad boy:
Finch cleared space on his desk. Brought the typewriter over. One of the best models Hoegbotton had ever made. A hulking twenty-pound monster that reminded Finch just what Ambergris could accomplish back in the day. Hundreds of thousands had been shipped out to cities up and down the River Moth. “Combat-ready†went the slogan, and it wasn’t a joke.
Yee-haw. And huge props to Ann for reading stuff remotely from Amsterdam today and to Tessa Kum, who just about single-handedly helped me re-think one of the characters.
P.S. So happy I’m indulging in the joy of stomping bubble wrap. While listening to The Afghan Whigs’ “Going to Town” turned up loud enough to smash the windows.








Award-winning writer Jeff VanderMeer's final novel in his Ambergris Cycle, Finch, has just been published in the the UK from Atlantic's Corvus imprint. His writer guide Booklife and associated Booklifenow website focus on sustainable creativity. Forthcoming books include The Thackery T. Lambshead Cabinet of Curiosities and The Steampunk Bible. His short fiction has appeared in Conjunctions, Library of America's American Fantastic Tales, and several year's best anthologies. He writes nonfiction for The Washington Post Book World, Omnivoracious, The New York Times Book Review, the B&N Review, and many others. If you like the blog, please consider